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UDEMY [100% OFF COUPON - Time left : 2 days] The Complete Java Game Development Course for 2021

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The Complete Java Game Development Course for 2021
Author : Martin Yanev
Last update : 8/2021
Language : English​
What you'll learn
  • Learn the Java basics and apply them to real world projects.
  • Master the Java packages for 2D game development.
  • Learn how the Object Oriented Programming is used in practice.
  • Create playable well known games such as Snake and Pacman, for your own sense of achievement.
  • Playing music and import pictures inside a game
  • Animating game characters and the displayed text
  • Take user inputs to change the game state
Description
Learn JAVA by developing fun games from scratch. This course is for everyone who has desire to learn JAVA. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you will see how JAVA works moving things on screen and objects interaction. You will also create and import pictures used in the games and get familiar with creating randomly movable enemies, animating the game characters and playing music while playing the game.
Learn how to create video games using Java, which is one of the leading free to use software development tool. You will start from the basics so you need no prior experience in Java or programming! With our lectures, you'll be surprised what you can achieve right from the first moment you start the course.
You will get 24/7 support on the Q&A section from our team. Go on to build several games including:
  • Brick Breaker: Design a paddle and break the brick map.
  • Snake Feeder: Learn how to display images to feed the snake and extend its length.
  • Pacman: The game talks for itself, one of the most played games worldwide. Now you will be able to create it yourself.
You will have access to a course that has over 8 hours of HD video content. Be part of our community of over 60k students worldwide and make new connections in the industry.
The course is project oriented as this is the best way to learn Java. Instead of just learning the coding concepts, you will be applying them instantly to real world games. All of the source code will be included in the end of each section, so you will never struggle to complete a lecture.
Here is how you will be thought how to build Java games.
  • You will first be challenged to build the entire game yourself.
  • I will show you every small detail in the cording lectures.
  • After building the game you will be asked to modify the control parameters.
Join now to get a lifetime access to this course, which includes a tone of videos and downloadable materials.
You will Java Object Oriented Programming concepts and be able to apply them for your own projects. Once you complete the course you will become an advanced game developer and feel comfortable to create games from scratch.
Who this course is for:
  • Beginner Java developers.
  • Students with little programming experience.
  • Employees in programming companies
  • Computer Science students
Course content
7 sections • 60 lectures • 8h 17m total lengthExpand all sections
Introduction and Set Up : 3 lectures • 13min
  • Introduction
  • Why Developing Games in Java?
  • Source Code
Installations : 3 lectures • 20min
  • Install Java & Eclipse - Windows Users
  • Install Java & Eclipse - MacOS Users
  • Install Java & Eclipse - Linux Users
Java Basics : 6 lectures • 1hr 11min
  • Java Introductory Notes
  • Variables and Data Types
  • Arrays and Strings
  • Control Flow Statements
  • Classes, Objects and Methods
  • Playing Java Game Outside the IDE
  • Java Basics Quiz
Games Development Toolkit: Java Swing and AWT : 14 lectures • 56min
  • Game Class Structure
  • Coordinate Systems
  • Advanced Methods and Packages
  • Java Swing | JFrame and JPanel
  • Java Swing | Game Timer
  • Java Swing | ImageIcon for Importing Pictures
  • Java Util | Random Objects
  • Java Sound IO | Play Music
  • Java AWT | Graphics and Graphics2D
  • Java AWT | KeyListener and ActionListener
  • Java AWT | Draw Methods
  • Java AWT | Stroking and Filling
  • Java AWT | Strings and Fonts
  • Objects Intersection in Java
Brick Breaker Game : 7 lectures • 1hr 39min
  • Introduction and Classes Creation of Brick Breaker Game
  • Main Class Development
  • Ball and Pedal Display
  • Ball and Pedal Functionality
  • Displaying the Bricks Map
  • Bricks Functionality
  • Game Restart and Score Display
Snake Feeder Game : 7 lectures • 1hr 19min
  • Introduction and Class Creation of Snake Feeder Game
  • Main Class Development
  • Setting the Game Play
  • Snake Display
  • Snake Functionality
  • Interaction between the Snake and the Fruit
  • Setting the Score and Game Restart
Pacman Game : 20 lectures • 2hr 40min
  • Introduction and Class Creation of Pacman Game
  • Main Class Development
  • Set Key Variables
  • Background Initialization
  • Drawing the Maze - Part 1
  • Drawing the Maze - Part 2
  • Drawing the Maze - Part 3
  • Importing the Images
  • Drawing Pacman
  • Pacman Functionality - Part 1
  • Pacman Functionality - Part 2
  • Animating Pacman
  • Drawing the Enemy
  • Moving the Enemy
  • Dying Functionality
  • Winning Functionality
  • Drawing the Score
  • Displaying Introduction Screen
  • Pause and Stop the Game
  • Play Music While Playing Pacman
Instructors
Martin YanevAerospace and Aeronautical Engineer, Software Developer
  • 4.3 Instructor Rating
  • 1,442 Reviews
  • 179,335 Students
  • 13 Courses
My name is Martin Yanev I am 26 years old and I am internationally acclaimed Aerospace Systems Engineer.
I have a Bachelor Degree in Aeronautical Engineering and a Master Degree in Aerospace Dynamics. I am Associate member of the Royal Aeronautical Society in the United Kingdom. I am ISTQB certified with solid experience in systems test/integration.
I have gained my solid programming skills in the last 7 years by developing and testing complex software algorithms for Aerospace applications. I am currently involved in the Single European Sky Project that aims to increase the European airspace capacity by applying cutting edge Air Traffic Management Systems.
Feel free to contact me on any topic related to Computer Science and Aerospace Engineering as I am truly interested in this fields.
I hope you enjoy my courses and improve your career development with them.
Plamen YanevPY
  • 4.3 Instructor Rating
  • 1,388 Reviews
  • 179,324 Students
  • 10 Courses